Tuesday, October 23, 2007

Link To Unreal Model in FileFront

http://hosted.filefront.com/camillapersson/ - DRAFT

Final Image Captures

This image shows the space within the bridge, Zhang Yin's office. As the quote I extracted from an article highlighted, Zhang Yin space depicts a fusion of sophistication and playfulness. Her office consists of a larger main space with ajoining smaller rooms to emphasise my concept of interdependency.
The meeting space, above and below, is cut into by the elevator from Zhang Yin's office which shatters the stillness of the room as it continuously carries people between the two spaces. This is intentional as it reveals the ever moving nature of these two key figures and their businesses.


The main table is elevated and tiered to portray the social heriarchy that exists in this environment and reveal the importance of discussion and networking between these two major people of power and their employees.


As you progress down the second elevator, the space becomes notably less open. This draws from the article on Ratan Tata which describes him as "shy and reclusive, yet fiercely aggressive". The textures are masculine and harsh to depict his aggression, while the spaces are like a rabbit-warren as one must weave through dark corridors, which alludes to Tata's reclusion.







Tata's office space most definitely becomes a place he could hide away in. The architecture however, remains strong and bold, so as not to take away his undeniable power and influence.






Sketchup Table Animation

Monday, October 22, 2007

Tiered Table design



Idea for Table - Tiered Table

The concept behind my work is that of reliance and interdependency, therefore I needed to create a table that adhered to this theme. Research brought me across the idea of a 'tiered' table, which stood as a bold object but on further inspection is made up of seperate, connecting parts.



Tip/Trick

The tip or trick that helped me the most throughout this assignment lies under the conceptual umbrella. What I found integral to the creation of spaces was a clear concept. What I mean is that from the beginning I studied the articles and drew out a single idea which linked them together. This would then form the basis of all the work I did therein. Where this is useful is that it is extremely easy to get carried away in unreal and sketchup creating elaborate spaces merely for the sake of it. When you constantly have an idea behind your work it allows you to be far more refined and calculating with unreal as each space holds a symbolic meaning. This means you won't be as tempted to merely 'play around' with the architecture and will instead have something grounded to always refer back to.